วันพุธที่ 3 ตุลาคม พ.ศ. 2555

Create visually exciting real-time and pre-rendered 2D and 3D effects that follow the established art style and work within the technical limits of the game engine work with rigid body dynamics / soft particles and shaders to simulate the effects of explosions, smoke, fire, steam, fog, etc. Develops workflows and tasks appropriate, in collaboration with the art of lead. Understand the limitations of the game engine game engine operator when possible.

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