วันอังคารที่ 9 ตุลาคม พ.ศ. 2555

In the last game of God of War, the Ascension, the protagonist, Kratos is human. It tells the story of his rise to power - and in this interview, designer Mark Simon talks to Gamasutra on the challenge of tackling a character who has the power almost too, too bad, too inhuman - and make him a man again. How do you walk into a game and its history so that players feel both the ups and downs? ...

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