วันจันทร์ที่ 17 กันยายน พ.ศ. 2555




During GDC Europe 2012, the developer Martin Hollis rarely ex recounted his experience in the GoldenEye 007 , one of the most memorable games with enthusiasm of his time and as a landmark in the history of shooting games console first person. Hollis worked in one game Rare at the time, the arcade version of Killer Instinct

. When the opportunity to attend a series of James Bond in early 1995, Hollis jumped at the opportunity, as the video above shows, he was a big fan

The Joystiq else is. games ever. Hollis was too close for us to condense into a single song (in fact, we wrote the other two), but we have compiled some of the highlights after the break. Read on to discover how a

GoldenEye

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