วันพฤหัสบดีที่ 7 มิถุนายน พ.ศ. 2555

The passage of time in the interactive software is something frantic. Come to think of OpenGL ES game runs at 60 frames per second (very common in an Android smartphone on average), we have only 16 milliseconds between two frames, which means that all the magic behind the provision of a framework happens in this time interval. Between two frames there is a different world, where the notion of time has a totally different meaning in this ...

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