วันอังคารที่ 4 ตุลาคม พ.ศ. 2554

How should lead to the development of a story for a game, and how the creative process differ from moorings in the books? We attended a private conference with the writer behind Gears of War 3 and Halo and Star Wars novels more

is rare these days for a major video game

not a tie in the series of novels - but it's even rarer than the author of the novels that rely on the development team. Yet that is exactly what happened when Karen Traviss, author of several books gears of war, was invited to write the story of Gears 3.

previously responsible for a series of Star Wars novelization, Traviss began as a journalist, working as a defense correspondent for print and television. His experience writing about the army clearly very useful for his work in the gaming industry: novels with Gears, which is also working on a series of Halo

So what can a writer take a series of great games, and how it should be a story told through the medium of interactive entertainment? This is what Karen had to say ...

So the story is, first fell in love with Gears of War when he saw television commercial for the original game that uses Gary Jules Mad World version as the soundtrack. How to get there to really write novels for games?

In January 2008 I received a call from an editor who had a job for me said I need a book urgently. They said it was a tie-in game, a shooter ... Sometimes they are a bit wary about what IP is first to show interest, but was an editor who was a little concerned that I said I would not commit until they told me what it was.

When I said that Gears of War, you simply do not ring the bells at all, which is good because if I know too much about a project that can not come clean and cold. So I told them I was going to do, I mean, when someone comes to you with urgent work you think, "Oh my God, what is the problem with this aa ?!'


So I sent an email to Jerry Holkins very discreet at Penny Arcade. He writes: "I can not tell you why I ask, but if I said that Gears of War for you, how would you answer?" He responded by saying that an email, whatever, do it! J ' So I searched for clips on YouTube, and the first to emerge is that the Mad World ad. I just thought, yes, I have to! It must have been! And in the first teleconference I had with Epic, which falls well was instantaneous.

What happened to those who loved you?

My first call was with Rod Fergusson and Mike Capps and were just ... everything he says makes sense that they cared not only passionate about your product, but also on the history and quality. And he seemed to be very practical, which is good - very often when you are in paid employment, do not get to talk to intellectual property. It's not something I often do anyway - not a constant problem through a third party. However, when the owner of the IP is willing to speak to his people more novels written by writers who do not directly affect your product, if they are willing to sit down and put long hours of discussion on this subject, which says something about how to do business.

And the conversations were taking, the amount of chances they gave me ... I mean, all the IP addresses these days he feels he has to have an impact, and is much more directly related to the main product, but the stories are often secondary, or are more of a translation of the film or the game yes. Mike Capps has been very clear from the beginning that he wanted the book to inform the game - he wanted create

history and give the fans an extra dimension when it is come play games that really new to the characters, the better the situation and context.


And that's exactly what we did. I received emails from readers saying that I have loved Gears of War, but when I read the books and still plays, I have a totally different game, I was involved with the characters, the risks were higher, so I mind was going ... This is what epic wanted me to do.

Where does your inspiration? Do you read other writers of science fiction?

lose people when I say this, but I'm a novelist who do not read novels. There are many good reasons for not reading novels! I am also a writer who does not play the game - I keep everything very separate. The crossing does me comics, I write and read with passion.

But it seems, however, that games are more complex that includes the stories of those days ...

Games

are more interesting. I mean, when it comes to books, which can range from a summer blockbuster war and peace - well, the games are the same. I think the creative part is catching up with technology. When your program Charlie Brooker C4 Gameswipe met with Graham Linehan, who said something that really stuck with me: we have come a long way technologically in the last thirty years, but the arguments have not been maintained. He had strong opinions of the writers that people have only seen the movies and had read any books.


There is also a point that Jim Swallow who worked in the novels of Deus Ex that I made the reference group of the cultural industry of the games work in one of the reasons why you can bring something new war games is that I'm English who works for an American company. I did not have one of your cultural references. We would be in meetings and it would be saying! "I do not know who this character does not know what TV" But it was a good thing - he gave me a huge area to explore and get my own gear Replies


At the same time all this, there are people who have fallen that the story has no place in games, or at least it's there only for serve the atmosphere a good soundtrack ...

thing about games is that players often do not care about history, but if you take the story out, what would your reaction? If no one cared about the story we all still play Pac-Man. There is nothing wrong with Pac-Man, but the fact is, it is a kind of game you want to be part of this world. Immersion is the same if we talk about games or movies or books - they want to be able to delve into the history and the way it allows players to do so.

As a writer, I think Epic did a very wise not to fill gaps in the chronology of Gears. I worked for Aboriginal people who want to produce a massive history of the Bible in which every detail is presented for the next 400 years. I would not do that, because when we explore the history has never stove the way I think the first time they come to your story shopping list. Do not put in the dates of battles, do not put in the bios, get some solid foundation that three or four good characters and an arc of a single plant can be described in one sentence, then start a

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