วันอาทิตย์ที่ 2 ตุลาคม พ.ศ. 2554

Xbox 360, PS3, PC, Codemasters, cert: 3, published

As impressive and formidable than its counterpart in real life last year Codemasters

Game

was a beautiful piece of simulation and great fun, but tempered by elements of the inconsistency with errors that are highlighted in a sport where the detail is of paramount importance. Little has changed on the track this year, giving

F1 2011

welcome the opportunity to address these weaknesses and show a bit of pace. Technically, the nuts and bolts - how the car works - remain strong and even improved, especially in combination with a steering wheel and seat of the race. With the support of basic weight control and feel perfectly well and will be sent more than enough of a handful of recruits (the absence of a basic tutorial seems an oversight), but taking full control modeling and then hopefully in the back support in fast corners and locked slow. But these are but at the upper end of the simulation results;. In general play, the car is the star Meanwhile, the introduction of KERS and DRS is downright revealing. There were complaints from drivers about the number of buttons required pressure in the cabin, and it seems they are right. The management of both systems in practice and qualifying is a huge task, and during a race, attention inside a second driver (which allows the activation of the DRS or trying to push a DRS pursuers - allowed) is a distraction from nerves in the business of staying on the island, but very rewarding when successful.


www.libertygames.co.uk

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