วันพฤหัสบดีที่ 25 สิงหาคม พ.ศ. 2554
have enjoyed this week probably codes for the OnLive version of the game in the box (unless they bought those copies of GameStop) found. But you can 't play the same save file between the PC and OnLive versions, so that the offer a cool novelty rather than something immediately useful for the players.

OnLive CEO Steve Perlman told Joystiq that this offer, the "first of many," is only a tentative step of OnLive. "You can imagine how Cloud game meets physical media 1.0," he said. "This first version doesn 't have cross-pollination between your local PC and the cloud."

The main problem preventing that this is being done now - to prevent, say, OnLive Cloud savings for the retail game - might surprise you: Mods. Perlman said that since OnLive uses slightly different versions of the game, as the retail PC, if any change is done at the grassroots game, it could cause compatibility issues between versions. Cloud-saving OnLive "can be done," he said. "It requires more thought than printing a code." He reiterated that OnLive is to do that, but "that 'll probably like 2.0 \."

OnLive is not only planning to solve this question, but allow for the mods in the streaming versions of games. "I think if everyone wants to multiplayer, where each do to auto-aim, that 's good, but you don' t too, want to mix games, you know?" He describes the creation of spaces where people , can choose to play with mods.

"This is all work that was done many months ago," Perlman notes necessary to the package management in code, slyly contrasting the lead time for a retail product with OnLive 's instant-on nature. He then laughed. "Oh, my god!"

Joystiq

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