วันศุกร์ที่ 15 กรกฎาคม พ.ศ. 2554

"When exploring new platforms, their philosophy was always, don 't just get it out of the box and try to squares on the screen to use a prototype, the feature set if the hardware to do something innovative to draw \, "says Dunn.

"One of the prototypes was so entertaining that it accelerated our go-ahead process, and we decided to do it, we have considered our development opportunities and we were very excited about the grant of a new studio next to the technology group. - The idea is, we have come out of this as a center for innovation and great ideas, there 'sa production team there that can take them and put them in the shelves. So it' sa deliberate plan to work on innovative concepts. "

The studio will apparently remain small, with a planned staff of 15. If the increased production, the idea is to bring in specialized contracts.

"It 's starting to feel like the movie industry," says Dunn. "You run your core team as a pre-production studio, and as you move into production, you bring specialists from outside to do the shooting. Go these days, if you 're to be innovative, if You 're going to work new IP, this is probably the only way you can do it. "

About bucking the trend and setting up in Britain rather than Quebec, Dunn is bullish: "We 've got a favorable pounds at the moment, and it doesn' t look likely to change anytime soon, so economically UK is not a bad place at all for game development, in comparison to other hubs in the U.S. and Japan. And we have a great talent pool to \. "


guardian.co.uk ? Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

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