วันเสาร์ที่ 25 กันยายน พ.ศ. 2553
09/24/2010 Microsoft: One Halo game every three years 'probably not frequent enough'
"I will say I think one Halo game every three years -- which was kind of our old cadence -- is probably not frequent enough," Microsoft VP Phil Spencer told IGN. For Spencer, it's a matter of keeping players "engaged" and "not going dark for two years" at a time, akin to what Activision has done for Call of Duty.

"I used to look at annual releases of non-sports games as people just trying to milk me," Spencer said. "I figured nobody had enough time to do a good job, and all of the negatives that we would associate with those kinds of scenarios. Kudos to Activision because they've done a good job building a good game, continuing to release each year and I think the fans feel like it's a good thing that they do that." He added that, "watching them and seeing what they do -- we take inspiration from a lot of places -- but obviously they're a big success."

For Microsoft, the hurdle is now going to be a change in developer -- Bungie's leaving some big shoes to fill.

JoystiqMicrosoft: A Halo game every three years, 'probably not very often " originally appeared on JoystiqThurs September 23, 2010 18:20:00 EST. Please see our terms for use of feeds .

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09/24/2010 Sony hiring for telephone PlayStation? Job listing requests Android experience.
A recent job listing at Sony's PlayStation division has sparked new speculation over a PlayStation phone.



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วันจันทร์ที่ 20 กันยายน พ.ศ. 2553
09/17/2010 F1 2010 game The ultimate F1 console sim?.
Creating a Formula One title that appeals to the masses is incredibly difficult. For a start, it's a brand of motorsport with some very vocal detractors. Many moan about the lack of overtaking, enforced pit stops upsetting the flow of the race, endless politics and team competitiveness being more down to budget than skill.



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วันอาทิตย์ที่ 19 กันยายน พ.ศ. 2553
09/18/2010 Ordinary considered too sexy for Xbox Games Indie
In the not so stunning turn of events, it seems that the battle to liberate the genitals through shooter Zombie Cow ' Ordinary on Xbox Live Indie Games has been lost. Zombie Cow announced as much this morning, saying, "The guys at Xbox have been amazing. They've been really helpful and supportive throughout, but ultimately have advised that the game wouldn't pass the Indie Games Peer Review process."

Given the previous warnings

For its part, Microsoft told Joystiq, "This game has not been approved for distribution on Xbox LIVE Indie Games. We have guidelines in place that closely track requirements of content ratings boards worldwide and, among other things, prohibit the publication of strong sexual content."

Continue reading Ordinary considered too sexy for Xbox Games Indie

JoystiqOrdinary considered too sexy for Xbox Games Indie originally appeared on JoystiqSat, September 18 2010 1:00:00 EST. Please see our terms for use of feeds .

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วันเสาร์ที่ 18 กันยายน พ.ศ. 2553
04/10/2010 mr_sifter writes "In the 1980s, gamebooks were all the rage, and most geeks have read through a Fighting Fantasy novel or two. You might even have heard of Fabled Lands, arguably the most ambitious gamebooks ever — it was planned as a series of 12 books, each representing a different area of the world, and players could roam freely from book to book. It was completely non-linear, and unless you died, there was no way to finish. In 1996, the authors, Dave Morris and Jamie Thompson, hooked up with game developer Eidos and started work on what would have been a ground-breaking computer game version of their books — an MMO, in other words. Unfortunately, development hell awaited. This article tells the story of the game that could have been WoW before Warcraft."

Read more of this story at Slashdot.





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07/20/2010 GameStop celebrates summer with huge sale
GameStop has enough going on sale, offering used and new games to 50 percent of both in store and online. Selling energy to last until August 8, and includes discounts on many popular titles. Check out some highlights after the break, and do not forget to check the sale page for many more deals.

Continue reading GameStop notes summer with a huge sale

JoystiqGameStop celebrates summer with huge sale originally appeared on Joystiq on Mon, 19 Jul 2010 22:00:00 EST. Please see our terms for use of feeds.

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วันศุกร์ที่ 17 กันยายน พ.ศ. 2553
04/10/2010 How Do I Create a Spiritual Game Successor?An anonymous reader writes "I've recently been on a legacy video game binge, reliving the nostalgic days, when I realized that one of my favorite old games can be vastly improved with a few tweaks. This game is pretty much made for a controller, so I would love to get it done on Xbox Live, but doing it on the PC is just as viable. Unfortunately, I am pretty sure the game is not in the public domain yet. Based on previous stories covered here, some companies are all for community made successors while others choose to give them the crushing blow from the start. My question is: how far is too far when one is trying to make a spiritual successor? I do not intend to copy any materials, but it would be lovely if I could incorporate some game design ideas (very general level design, movement, and just one or two game features)."

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09/14/2010 Letting Customers Decide Pricing On Game DLC

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06/04/2010 Namco: Industry must choose: E3 or Gamescom

Namco: Industry must choose: E3 or Gamescom screenshot

As far as the games press goes, we really can't choose. We need to be there or we miss out. But the industry can, technically, and especially when two events are so close together. E3 is about a week away, but Gamescom is in August. To make matters worse, Tokyo Game Show is in September.

Namco Bandai Partners VP, Olivier Compte, said that the E3 'S return to the old days, brings the industry back, but feels that they' Re will have to choose between two events.

"I really wonder how E3 is going to be this year because we seem to have come back on track," he tells CVG. "I wonder if this year it will be E3 like three or four years ago - a very big event. This is how I feel.

\\ "If so, then it 's clear that the industry will choose between E3 and GamesCom, because the two events within three months, which cost a lot of money for all publishers will be too much."

He also says that the US-based show is important enough that some publishers could abandon the German one.

Note that Gamescom had the highest attendance of any game show ever last year (see above image) with over 245,000 visitors and 458 exhibitors, beating out E3's 203k last year. So maybe this is just Namco not wanting to shell out for multiple events. I can't say that I blame him. I don't even know how our company gets all of us out to these events, and we're just talking about hotels and flights.

E3 vs. GamesCom: Industry must choose, says Namco [CVG]




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วันพฤหัสบดีที่ 16 กันยายน พ.ศ. 2553
09/15/2010 72% of US Adults Support Violent-Game Ban For Minors

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09/16/2010 Project Dark Is The Demon's Souls Team's Next Game [Tgs]
Click here to read Project Dark Is The Demon's Souls Team's Next Game
Sony revealed a new title from the team responsible for hardcore hit Demon's Souls at its Tokyo Game Show 2010 press conference today. Project Dark was touted as something of a successor to 2009's PS3 exclusive Demon's Souls. More ?



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Rupert Murdoch Publishes North Korean Flash Games eldavojohn writes "You might recall back in June when it was noted that North Korea was developing and exporting flash games. Now, the isolated nation state is apparently home to some game developers that are being published by a subsidiary of News Corp. (The games include Big Lebowski Bowling and Men In Black). Nosotek Joint Venture Company is treading on thin ice in the eyes of a few academics and specialists that claim the Fox News owner is 'working against US policy.' Concerns grow over the potential influx of cash, creating better programmers that are then leveraged into cyberwarfare capabilities. Nosotek said that 'training them to do games can't bring any harm.' The company asserts its innocence, though details on how much of the games were developed in North Korea are sparse. While one of the poorest nations in the world could clearly use the money, it remains to be seen if hardliner opponents like the United States will treat Nosotek (and parent company News Corp.) as if they're fostering the development of computer programmers inside the DPRK. The United Nations only stipulates that cash exchanged with companies in the DPRK cannot go to companies and businesses associated with military weaponry or the arms trade. Would you feel differently about Big Lebowski Bowling if you knew it was created in North Korea?"

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วันพุธที่ 15 กันยายน พ.ศ. 2553
07/30/2010 Thermoelectrics Could Let You Feel the Heat In Games myshadows writes "Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give a sensory addition to gaming peripherals — namely, temperature. 'As the range of interactions with digital environments expands, it's logical to ask what's next: Smell-o-vision has been on the horizon for something like 50 years, but there's a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.'"

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