
"I used to look at annual releases of non-sports games as people just trying to milk me," Spencer said. "I figured nobody had enough time to do a good job, and all of the negatives that we would associate with those kinds of scenarios. Kudos to Activision because they've done a good job building a good game, continuing to release each year and I think the fans feel like it's a good thing that they do that." He added that, "watching them and seeing what they do -- we take inspiration from a lot of places -- but obviously they're a big success."
For Microsoft, the hurdle is now going to be a change in developer -- Bungie's leaving some big shoes to fill.
Microsoft: A Halo game every three years, 'probably not very often " originally appeared on JoystiqThurs September 23, 2010 18:20:00 EST. Please see our terms for use of feeds .
A recent job listing at Sony's PlayStation division has sparked new speculation over a PlayStation phone.

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Creating a Formula One title that appeals to the masses is incredibly difficult. For a start, it's a brand of motorsport with some very vocal detractors. Many moan about the lack of overtaking, enforced pit stops upsetting the flow of the race, endless politics and team competitiveness being more down to budget than skill.










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Given the previous warnings
For its part, Microsoft told Joystiq, "This game has not been approved for distribution on Xbox LIVE Indie Games. We have guidelines in place that closely track requirements of content ratings boards worldwide and, among other things, prohibit the publication of strong sexual content."
Continue reading Ordinary considered too sexy for Xbox Games Indie
Ordinary considered too sexy for Xbox Games Indie originally appeared on JoystiqSat, September 18 2010 1:00:00 EST. Please see our terms for use of feeds .
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Continue reading GameStop notes summer with a huge sale
GameStop celebrates summer with huge sale originally appeared on Joystiq on Mon, 19 Jul 2010 22:00:00 EST. Please see our terms for use of feeds.
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As far as the games press goes, we really can't choose. We need to be there or we miss out. But the industry can, technically, and especially when two events are so close together. E3 is about a week away, but Gamescom is in August. To make matters worse, Tokyo Game Show is in September.
Namco Bandai Partners VP, Olivier Compte, said that the E3 'S return to the old days, brings the industry back, but feels that they' Re will have to choose between two events.
"I really wonder how E3 is going to be this year because we seem to have come back on track," he tells CVG. "I wonder if this year it will be E3 like three or four years ago - a very big event. This is how I feel.
\\ "If so, then it 's clear that the industry will choose between E3 and GamesCom, because the two events within three months, which cost a lot of money for all publishers will be too much."
He also says that the US-based show is important enough that some publishers could abandon the German one.
Note that Gamescom had the highest attendance of any game show ever last year (see above image) with over 245,000 visitors and 458 exhibitors, beating out E3's 203k last year. So maybe this is just Namco not wanting to shell out for multiple events. I can't say that I blame him. I don't even know how our company gets all of us out to these events, and we're just talking about hotels and flights.
E3 vs. GamesCom: Industry must choose, says Namco [CVG]
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