วันเสาร์ที่ 15 พฤษภาคม พ.ศ. 2553
05/15/2010 Top 5 controller wrecking games ever

The five most controller-wrecking games ever screenshot

Controllers, by which we make our will to the world of our games have to be strong. Constant clicking, turning over, pressing and pulling is going to lead to wear anything, but in the long run, controllers will probably stop working someday.

There are a few games, however, that the level of stress put on them, that borders on abuse. Join me, as we look at five games, which can wreck your controllers simply playing them.

Mario Party

Mario Party A series of fantastic fun, but when I asked my fellow countrymen in Destructoid for their opinions on the topic of the game physically harm the lives of our controllers, the first Mario Party immediately suggested. Specifically, "Fly Guy" mini-game you can watch the video above.

In "Fly Guy," players on the N64 controller joystick as fast as they can within a limited period of time. The more speed you can do, the more adorable Fly Guy gets hit, allowing it to fly farther distances. But all that spinning really takes its toll on the joystick, which eventually may lose all resistance.

In the end, the only thing she 's very good for all is "Fly Guy", as he freely rotates around. Funny how often we see, peripherals, which made only one game, but this one does the reverse and makes a universal system of governance in particular: 1.

Dant's Inferno

Dante 'Inferno

Visceral 's recent trip to the underworld, all the punishment of the crime. Paradoxically, the fact that torture game puts on an involuntary controllers to try to be a good guy.

In Dante 'Inferno , There are two special kinds of experiences that can be obtained in the course of the game: The Holy and Unholy. Each offers its own range of special abilities and magical powers and are vital for success in subsequent chapters of this game. Getting Unholy experience easy, quick grab usually accompanied by a rapid simplified one-time event.

Activision Decathalon

Activision Decathalon

Over the years, many games that feature works of events to choose to demonstrate the debilitating physical effort with the player wiggle the joystick back and forth. Needless to say, this ultimately has a negative impact on the hardware.

But Activision Decathlon stands out because it is literally nothing but work. Even events that feature A is not t 'run, shot put, discus throw, and how, would you still be in the same way. It is literally nothing but the painful grip muscles in conjunction with plastic parts slamming into each other repeatedly throughout.

God forbid you try to run the full range of activities, non-stop. Or your hands or the controller is likely to fail as soon as you 're done.

Rock Band

Rock Band

It 's one thing when a game is hard standard controller. They 're playing almost everything on the system, and already subject to some wear before some of these games have the opportunity to do serious damage. But when the accessory is designed specifically for the purpose of playing a single game and still manage to escape? It 's serious.

Ask anyone who has to 'was a drum kit from the original Rock Band, and they LL', probably to say that they either don 't play a lot and that they' ve had to replace them with foot pedal . And do not Harmonix 't anticipate ridiculous level of abuse enhancement will take and pedals in the world quickly began to snap in half.

There are some that damage to the way people play games, rather than the game itself? Yes it is. But it shows how a weak link in design can lead a whole unit down.

Pac-Man

Pac-Man (Atari 2600)

Pac-Man

It 's not only the changes that have come, however. Pac is also a bad relationship, sometimes ignoring instructions from his master and teacher, player. As if that Wasn Atari Controller 'harsh, unforgiving hard already, just to get Pac-man to do what you want him to fast is an exercise in frustration.

Uncertainties that 's that kills controllers. the lack of Pac-Man 'response often leads to players to bend the rod as hard as they could. The sound of plastic cracking and grinding together: there was one common to players of this game, a sure sign that you and your controller is going to leave.

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